2022 Projects: Game Director for Axial Tilt, The Game Awards interactive experience, and Tilt Trivia on Core Games under Geoff Keighley. Axial Tilt is an open-world RPG with a variety of minigames. Tilt Trivia is a live-hosted interactive trivia show that takes place within Axial Tilt. I led a team of 3 to complete each of these experiences from November 2021 through April 2022. NDA prevents me from sharing any ongoing work associated with these projects.
Armory Comic Book and Game NFT – I serve on the board of Blue Kaiju Studio to help direct the design and roadmap of this comic / game / web3 crossover with a prominent Marvel/DC writer and game veterans. Launching this summer of 2022.
2021 Projects: Game Producer for Axial Tilt on Fortnite Creative. I worked with 3 prominent Fortnite creators to produce one of Fortnite Creative’s first metaverse experiences under Geoff Keighley.
2019-2021 Projects: I helped launch a parenting site and discussion forum called “Mamasuncut” with the former CEO of my previous company. I provided the web design, development, mailer, SEO, and served on their leadership team.
Our KickStarter campaign for “Corporate Monsters” was placed on hold after our convention space was canceled due to the pandemic. We plan to release this at a later date. A signup form is available on my “Patchy Beard Games” site for receiving updates on our KickStarter launch date.
2012 – 2019 VP of Ad Product & Ad Operations, RockYou (then later Wild Sky Media)
Projects at RockYou included the following roles:
2017-2019 – Managed the design and completion of an open RTB and Header Bidding Ad Server for video and display ads with a team of 7 engineers and 2 QA leads.
2017 – Designed and launched a new corporate website for RockYou.com, while managing day-to-day ad operations and production.
2017 – Promoted to VP of Ad Product and shifted focus from day-to-day operations to product strategy.
2014 – 2016 – Assumed the day-to-day lead of ads with 13 direct reports from multiple departments including engineering, publishing, QA and ad ops.
2013 – Joined the ads team as the product lead.
2013 – I was given one month to consult as creative director on a struggling Facebook game, KartWorld, to increase engagement and player retention. Both of these metrics improved by over 300% by the end of this period.
2013 – Designed and launched MovieBlitz, a movie trailer trivia game for iOS, Android and Facebook. Directed a small team of local engineers, artists, and QA to complete the Facebook version, while remotely directing a team of developers to create the iOS and Android versions.
2012 – Hired by RockYou as a producer to work directly with AMC (NYC) and Eyes Wide Games (Atlanta) to produce The Walking Dead Social Game for Facebook.
1999 to 2011 – Worked for several video game startups including Zono, Asap Games, Angel City Games and Sunwheel Studio which launched a variety of games for PC, console, and social.
The Fast & The Furious (later Faction Racing) for Facebook (Asap Games & Sunwheel) – A racing RPG where players buy and customize cars to complete missions and compete against other players from around the world.
Pool Club for Facebook (Asap Games) – One of the very first social pool games for Facebook. It included standard multiplayer as well as custom powerups and minigames.
Gossip Town for Facebook (Angel City Games) – A social game where real-life gossip is used to compete against other players.
Tip Top for Facebook (Asap Games) – A casual “Match 3” type of game where players align objects and powerups to complete levels.
Alien vs. Predator: Extinction for Xbox and Playstation (Zono) – A licensed real-time squad-based strategy game.
Metal Fatigue for PC (Zono) – A real-time strategy game involving giant piloted robots on 3 different layers of combat. Recently re-released for PC on GoG.com and Steam.
Pearl Harbor: Zero Hour (Asap Games) – Top-down arcade shooter that includes a reenactment of the attack on Pearl Harbor. Maintained its top ten spot of pc game sales for three months when it debuted in 2001.
While working as a Quality Assurance Supervisor for Virgin Interactive Entertainment during the late 90s I contributed to a large number of titles that cycled through our department. Below are some of the more notable ones.